Designed modular and scalable game systems to ensure maintainability and easy updates.
Profile
Computer Science student graduate. I like to explore new technologies and create innovative solutions. On my free time, I like to watch anime or play games, drawing included.
Experiences
Developed API integration to connect Flutter frontend with backend services, ensuring reliable data flow.
Projects
Damned Veil
Dark horror-themed pixel game combining with carrom-inspired mechanics
Presensee
A smart internal mobile attendance system with with facial recognition and admin dashboard.
Pandora's Snake
Fast-paced, 2D action-arcade shooter where you play as a streamer who got cursed by a witch and turned into a world-destroying snake with a machine gun.
Magicaffeine
Fantasy simulation game where you bring real coffee culture into a magical world.
arucaden.my.id
Personal portfolio website showcasing projects and artworks with fast SSG and reactive islands
Ano Galaxy Shooter
A fast-paced 2D space shooter focused on juicy game feel and tight combat feedback
Artworks

Mikazuki 「三日月」 feat. 1koma (2023)
Mikazuki is a 19 year old girl with very long black hair in Hime Cut with a single white streak that lines from top to above her left eyebrow. She's a tall and slender woman with crimson eyes. She often shows a calm, cold, and firm attitude outside. But at home or with people she is comfortable with she's a kind and caring person. She's a new year Psychology student at the university.
Blog
Damned Veil: How I Automated Enemy Spawning Using PCG
I built a Procedural Content Generation (PCG) system to automate enemy spawning in my 2D shooter game.
arucaden.my.id: Why I Made This Website? Is it Worth It?
The story behind my portfolio website. Why choosing specific technologies and what I learned from it.
Damned Veil Devlog #1: Normal Mapping & Event Systems
A technical dive into building a dark pixel art game featuring strategic carrom-style mechanics, unity events, and experimental 2D normal maps.



