DAFFA MAULANA SATRIA

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Profile

.Description

I build games and interactive visuals as a Computer Science student focused on game development and creative tech. As Unity Certified Associate: Programmer , I explore how ideas turn into playable experiences. On my free time, I like to watch anime or play games.

.Techstack

Unity Unity
Figma Figma
Clip Studio Clip Studio
Blender Blender
Flutter Flutter
Laravel Laravel
Photoshop Photoshop
Illustrator Illustrator

.Experiences

Ariverse Studio June 2026 - current
Game Programmer
Internship Hybrid
Nanami.id October 2025 - current
Lead of Game and Design Nanami-WAVE
Part-time Remote

.Experiences

Ariverse Studio

Game Programmer

Internship Hybrid
June 2026 - current
  • Collaborate with Artists and Game Designer to Implements mechanics, systems, and gameplay features in Unity.
  • Learning and Implement about Unity Unit Testing.
  • Learning and Implement about Proper Project Architecture and Assembly Definition.
  • Developing and mantain documentation for game systems and gameplay features.
  • Integrate and extending third-party modules into game.

Nanami.id

Lead of Game and Design Nanami-WAVE

Part-time Remote
October 2025 - current
  • Establish and document design and game development workflows, standards, and guidelines to ensure efficient, scalable, and consistent production processes.
  • Oversee the development of Visual Novel content, including story structure, branching narrative, visual direction, music mood, and controlled use of Generative AI.
  • Maintain effective communication and healthy collaboration within the team.
  • Manage design scope and priorities to align creative ambition with project timelines and available resources.

3PM-Solutions

Game Programmer Intern

Internship On-site
1 July 2025 - 31 December 2025
  • Designed modular and scalable game systems to ensure maintainability and easy updates.
  • Developed game components using SOLID, OOP, and Event driven principles in Unity.
  • Integrated core game mechanics and features for robust and bug-free game systems
  • Created 2D animated water and foliage shaders using Unity Shader Graph for environmental effects.
  • Created Generic Object Pooling system to optimize performance and reduce memory usage also reusable for any type of object
  • Implemented enemy State Machine architecture (enter, exit, cancel states) for consistent state transitions.
  • Collaborated with designers and artist team to implement game assets.

PT. Teknologi Solusi Aquatic

Flutter Developer Intern

Internship Hybrid
1 February 2025 - 31 June 2025
  • Developed API integration to connect Flutter frontend with backend services, ensuring reliable data flow.
  • Applied the MVVM architecture, improving project scalability, maintainability, and team collaboration efficiency.
  • Implemented secure local storage to enhance login reliability, enabling offline access and seamless authentication without frequent server checks.
  • Built and maintained core data layer components, including Models, Services, and Repository, to ensure clean separation of concerns.
  • Translated UI/UX designs from Figma to responsive Flutter code, ensuring a consistent user experience across devices.
  • Developed reusable widgets and components to maintain design consistency and performance across the application.
  • Used Provider state management to efficiently manage application state and improve performance.

Workshop Riset Informatika

Vice Head of Game Development Miniclass

Campus Organization On-site
January 2024 - December 2024
  • Support the Head of the Miniclass in planning and managing all activities.
  • Act as a liaison between the mentoring team and participants to ensure smooth communication.
  • Design and structure the syllabus, focusing on foundational game development concepts.
  • Ensure the curriculum aligns with industry trends and participant needs.
  • Provide hands-on mentoring to participants, offering guidance on technical and creative aspects of game development.
  • Gather feedback from participants and mentors to improve the miniclass experience.

Artworks

Mikazuki 「三日月」 feat. 1koma
.Title

Mikazuki 「三日月」 feat. 1koma (2023)

.Description

Mikazuki is a 19 year old girl with very long black hair in Hime Cut with a single white streak that lines from top to above her left eyebrow. She's a tall and slender woman with crimson eyes. She often shows a calm, cold, and firm attitude outside. But at home or with people she is comfortable with she's a kind and caring person. She's a new year Psychology student at the university.

.Tags
#Mikazuki#2Dscenery

.Artworks

Projects

Damned Veil

Damned Veil

A unique pixel game with carrom-style mechanics, magical elements, and intense boss fights.

Magicaffeine

Magicaffeine

You were a coffee-loving barista in your previous life, but now you've been thrown into a fantasy world.

arucaden.my.id

arucaden.my.id

My personal portfolio website, built with Astro, Svelte, and UnoCSS. Deployed on Firebase.

Ano Galaxy Shooter

Ano Galaxy Shooter

A simple 2D web space shooter game with basic mechanics and immersive gameplay.

PresenSee

PresenSee

A mobile app attendance system that uses Face Recognition for better security and precision.

SIRUWA

SIRUWA

An advanced Information System for the RT/RW, designed to connect and empower local residents.

.Projects

Blog