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Character artwork
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DAFFA MAULANA SATRIA

Game Developer

Profile

About & Experience
// ABOUT

Computer Science student graduate. I like to explore new technologies and create innovative solutions. On my free time, I like to watch anime or play games, drawing included.

// Contacts
// Technology and Certificate
Arch Arch
Elysia Elysia
Laravel Laravel
React React
Tailwind Tailwind
Unity Unity
Clip Studio Clip Studio
Drizzle Drizzle
Docker Docker
Figma Figma
Astro Astro
Aseprite Aseprite
Flutter Flutter
Spline Spline
MySQL MySQL
Svelte Svelte
Supabase Supabase
Cloudflare Worker Cloudflare Worker

Experiences

2 Highlights
PT. Mega Marine Pride September 2026
Junior Programmer Staff

Developed and deployed end-to-end ERP modules using Laravel and Vue.js, streamlining inter-departmental operational workflows and internal business processes.

Internship On-site
Ariverse Studio June 2026 - December 2026
Game Programmer

Collaborate with Artists and Game Designer to Implements mechanics, systems, and gameplay features in Unity.

Internship Hybrid

Experiences

PT. Mega Marine Pride September 2026
Junior Programmer Staff
  • Developed and deployed end-to-end ERP modules using Laravel and Vue.js, streamlining inter-departmental operational workflows and internal business processes.
  • Containerized the development and production workflows using Docker to ensure environment parity and seamless deployment.
  • Developed and executed automated test scripts using Selenium to perform testing, ensuring bug free and secure feature before deployed into production.
  • Architected relational multi database schemas, optimizing tables, relationships, and queries to support scalable data storage and integrity across new features.
  • Conducted rigorous manual and unit testing prior to production deployment, mitigating regressions and ensuring stable software releases.
  • Making technical documentation, including system flowcharts, and user manuals accelerating cross-departmental user onboarding and adoption.
Internship On-site
Ariverse Studio June 2026 - December 2026
Game Programmer
  • Collaborate with Artists and Game Designer to Implements mechanics, systems, and gameplay features in Unity.
  • Implement Unity Unit Testing to ensure bug free logic before integrated into another unit.
  • Implement Proper Project Architecture and Assembly Definition to decrease domain reload time.
  • Developing and mantain documentation for game systems and gameplay features.
  • Integrate and extending third-party modules into game.
Internship Hybrid
Nanami.id October 2025 - October 2026
Lead of Game and Design Nanami-WAVE
  • Establish and document design and game development workflows, standards, and guidelines to ensure efficient, scalable, and consistent production processes.
  • Oversee the development of Visual Novel content, including story structure, branching narrative, visual direction, music mood, and controlled use of Generative AI.
  • Maintain effective communication and healthy collaboration within the team.
  • Manage design scope and priorities to align creative ambition with project timelines and available resources.
Part-time Remote
3PM-Solutions 1 July 2025 - 31 December 2025
Game Programmer Intern
  • Designed modular and scalable game systems to ensure maintainability and easy updates.
  • Developed game components using SOLID, OOP, and Event driven principles in Unity.
  • Integrated core game mechanics and features for robust and bug-free game systems
  • Created 2D animated water and foliage shaders using Unity Shader Graph for environmental effects.
  • Created Generic Object Pooling system to optimize performance and reduce memory usage also reusable for any type of object
  • Implemented enemy State Machine architecture (enter, exit, cancel states) for consistent state transitions.
  • Collaborated with designers and artist team to implement game assets.
Internship On-site
PT. Teknologi Solusi Aquatic 1 February 2025 - 31 June 2025
Flutter Developer Intern
  • Developed API integration to connect Flutter frontend with backend services, ensuring reliable data flow.
  • Applied the MVVM architecture, improving project scalability, maintainability, and team collaboration efficiency.
  • Implemented secure local storage to enhance login reliability, enabling offline access and seamless authentication without frequent server checks.
  • Built and maintained core data layer components, including Models, Services, and Repository, to ensure clean separation of concerns.
  • Translated UI/UX designs from Figma to responsive Flutter code, ensuring a consistent user experience across devices.
  • Developed reusable widgets and components to maintain design consistency and performance across the application.
  • Used Provider state management to efficiently manage application state and improve performance.
Internship Hybrid
Workshop Riset Informatika January 2024 - December 2024
Vice Head of Game Development Miniclass
  • Support the Head of the Miniclass in planning and managing all activities.
  • Act as a liaison between the mentoring team and participants to ensure smooth communication.
  • Design and structure the syllabus, focusing on foundational game development concepts.
  • Ensure the curriculum aligns with industry trends and participant needs.
  • Provide hands-on mentoring to participants, offering guidance on technical and creative aspects of game development.
  • Gather feedback from participants and mentors to improve the miniclass experience.
Campus Organization On-site

Artworks

Design and Illustrations
Mikazuki 「三日月」 feat. 1koma
// TITLE

Mikazuki 「三日月」 feat. 1koma (2023)

// DESCRIPTION

Mikazuki is a 19 year old girl with very long black hair in Hime Cut with a single white streak that lines from top to above her left eyebrow. She's a tall and slender woman with crimson eyes. She often shows a calm, cold, and firm attitude outside. But at home or with people she is comfortable with she's a kind and caring person. She's a new year Psychology student at the university.

// TAGS
#mikazuki#2d#scenery

Artworks